Mar 31

Take-Two Q4 2025 Earnings Report

Take-Two reported a significant net loss in Q4 despite revenue growth, driven by heavy impairment charges.

Key Takeaways

Take-Two posted higher revenue and bookings in Q4 FY25, led by strong contributions from NBA 2K25, GTA Online, and Civilization VII. However, a massive goodwill impairment drove a multi-billion dollar net loss.

Revenue rose 13% YoY to $1.5825 billion.

Net loss reached $3.7262 billion due to $3.55 billion in goodwill impairment.

Digital revenue accounted for 96% of total revenue.

Recurrent consumer spending made up 77% of Net Bookings.

Total Revenue
$1.58B
Previous year: $1.4B
+13.1%
EPS
$1.08
Previous year: $0.28
+285.7%
Net Bookings
$1.58B
Previous year: $1.35B
+17.3%
Recurrent Consumer Spending
$1.22B
Gross Profit
$803M
Previous year: $426M
+88.5%
Cash and Equivalents
$1.46B
Previous year: $1.03B
+41.6%
Free Cash Flow
$225M
Previous year: -$55.1M
-508.2%
Total Assets
$9.18B
Previous year: $12.2B
-24.9%

Take-Two

Take-Two

Take-Two Revenue by Segment

Take-Two Revenue by Geographic Location

Forward Guidance

For FY26, Take-Two expects revenue of $5.95–$6.05 billion and net bookings of $5.9–$6.0 billion, anticipating improved profitability and growth momentum.

Positive Outlook

  • Net Bookings expected to rise to $5.9–$6.0 billion.
  • Operating expenses projected to decline significantly.
  • High-impact titles like Grand Theft Auto VI to launch in FY27.
  • Digital and mobile momentum expected to continue.
  • Improved EBITDA guidance of $508–$562 million.

Challenges Ahead

  • Another projected net loss of $439–$499 million.
  • Lower net cash from operations (~$130 million).
  • Continued amortization drag on profitability.
  • High reliance on future releases for growth.
  • Slight decrease in forecasted capital expenditures.

Revenue & Expenses

Visualization of income flow from segment revenue to net income