Loading...
Take-Two posted higher revenue and bookings in Q4 FY25, led by strong contributions from NBA 2K25, GTA Online, and Civilization VII. However, a massive goodwill impairment drove a multi-billion dollar net loss.
Revenue rose 13% YoY to $1.5825 billion.
Net loss reached $3.7262 billion due to $3.55 billion in goodwill impairment.
Digital revenue accounted for 96% of total revenue.
Recurrent consumer spending made up 77% of Net Bookings.
For FY26, Take-Two expects revenue of $5.95–$6.05 billion and net bookings of $5.9–$6.0 billion, anticipating improved profitability and growth momentum.