Hasbro reported a net loss for Q1 2020, but saw strong demand for Hasbro products, particularly in gaming. The company is managing the impact of COVID-19, including supply chain disruptions and store closures, while integrating eOne.
Completed acquisition of Entertainment One Ltd. (eOne) in early fiscal 2020
First quarter 2020 revenues for the combined company were $1.11 billion, with strong demand for Hasbro products, notably in gaming.
Supply chain is positioned to meet full-year product demand requirements leveraging growing retailer channels, including ecomm and omni-channel
Substantial liquidity and access to cash, including quarter ending cash of $1.2 billion; operating cash flow of $291.6 million; and availability of $1.5 billion under revolving credit facility
Hasbro expects the second quarter to be more challenging than the first quarter of the year with revenues and earnings down versus pro forma 2019 due to COVID-19. They are taking prudent steps to lower expenses and preserve capital while positioning to meet the seasonal peak demand periods of the business in the second half of the year, including the holiday season. While the ultimate impact of COVID-19 will vary depending on how long it takes to reopen markets around the world, they are currently seeing healthy demand for their products and content.
Visualization of income flow from segment revenue to net income