Hasbro reported a 29% decrease in revenue to $860.3 million due to COVID-19 related disruptions, but experienced strong consumer demand and high-single digit global point of sale growth. Hasbro Gaming revenues increased by 11%, and the company is focusing on a digital-first approach. The company maintains substantial liquidity with $1.0 billion in cash and $1.5 billion available under a revolving credit facility.
Q2 2020 revenues decreased by 29% to $860.3 million due to COVID-19 impacts.
Hasbro Gaming revenues increased by 11%.
Digital-first orientation drove significant revenue and point of sale ecomm growth.
The company ended the quarter with $1.0 billion in cash and access to a $1.5 billion revolving credit facility.
Hasbro expects the environment to improve in Q3 and is positioned for a good holiday season. They are also positioned to benefit from investments in ecomm, entertainment and digital gaming. The company expects to deliver against its plan of $130 million in synergies by year-end 2022.
Visualization of income flow from segment revenue to net income