https://assets.capyfin.com/instruments/678fdc13234e27009c5d5948.png avatar
Hasbro
🇺🇸 NASDAQ:HAS
•
Dec 29, 2024

Hasbro Q4 2024 Earnings Report

Hasbro reported a decline in revenue but improved profitability in Q4 2024.

Key Takeaways

Hasbro's Q4 2024 revenue declined by 15% year-over-year, with adjusted EPS at $0.46. The Wizards of the Coast and Digital Gaming segment saw a 7% revenue drop, while Consumer Products declined 1%. However, cost savings and operational efficiencies improved profitability, with an adjusted operating margin of 10.2%, up 14.1 percentage points from the prior year.

Q4 2024 revenue declined 15% YoY to $1,101.6 million.

Adjusted EPS reached $0.46 per diluted share, up from a loss last year.

Consumer Products revenue remained stable, declining only 1%.

Improved operational efficiency led to an adjusted operating margin of 10.2%.

Total Revenue
$1.1B
Previous year: $1.29B
-14.5%
EPS
$0.46
Previous year: $0.38
+21.1%
Operating Margin
5.4%
Previous year: -93%
-105.8%
Adjusted Operating Margin
10.2%
Previous year: -3.9%
-361.5%
Total Gaming Revenue
$543M
Previous year: $569M
-4.6%
Gross Profit
$726M
Previous year: $441M
+64.6%
Cash and Equivalents
$695M
Previous year: $545M
+27.4%
Free Cash Flow
$319M
Previous year: $342M
-6.7%
Total Assets
$6.34B
Previous year: $6.54B
-3.1%

Hasbro Revenue

Hasbro EPS

Hasbro Revenue by Segment

Hasbro Revenue by Geographic Location

Forward Guidance

Hasbro expects slight revenue growth in 2025 with a focus on operational efficiency and cost savings.

Positive Outlook

  • Total revenue expected to grow slightly in constant currency.
  • Adjusted operating margin projected between 21%-22%.
  • Adjusted EBITDA expected between $1.1 billion to $1.15 billion.
  • Continued focus on operational efficiency and cost control.
  • Expansion of licensing and digital gaming partnerships.

Challenges Ahead

  • Potential impact from U.S. tariffs on imports from China, Mexico, and Canada.
  • Macroeconomic challenges may affect consumer spending.
  • Declining revenue in the Entertainment segment post-eOne divestiture.
  • Continued pressure on Consumer Products revenue due to softer demand.
  • Increased competition in digital and tabletop gaming segments.

Revenue & Expenses

Visualization of income flow from segment revenue to net income