PLAYSTUDIOS reported a challenging second quarter with revenue of $59.3 million, down from $72.6 million in the prior year, and a net loss of $2.9 million. Despite market headwinds, the company emphasized growing traction in its direct-to-consumer channel and promising early momentum in its sweepstakes initiative, alongside continued development of Tetris Block Party.
Revenue for Q2 2025 was $59.3 million, a significant decrease from $72.6 million in Q2 2024.
The company reported a net loss of $2.9 million for the quarter, compared to a net loss of $2.6 million in the same period last year.
Direct-to-Consumer revenue showed strong growth, increasing by 107% to $6.7 million in Q2 2025.
PLAYSTUDIOS maintained its full-year 2025 guidance for net revenue ($250-$270 million) and Consolidated AEBITDA ($45-$55 million), despite current performance not being on pace.
PLAYSTUDIOS is not changing its full-year 2025 guidance, expecting net revenue in the range of $250 million to $270 million and Consolidated AEBITDA in the range of $45 million to $55 million, despite current performance not being on pace.