Funko's Q4 2024 revenue reached $293.7 million, growing 1% year-over-year. The company achieved a gross profit of $124.4 million, with a gross margin of 42.4%. Net loss improved significantly to $1.5 million, compared to a $10.8 million loss in Q4 2023. Adjusted net income was $4.4 million, or $0.08 per diluted share. Strength in core collectibles and European sales contributed to the results, while Loungefly and other product categories declined.
Funko reported Q3 2024 financial results with net sales of $292.8 million and net income of $4.6 million. The company updated its full-year 2024 outlook, expecting net sales to be at the low end to slightly below the previous range and raising the full-year outlook for Adjusted EBITDA to above the high end of the range.
Funko reported strong second-quarter results, with net sales, gross margin, and adjusted EBITDA all exceeding expectations. The company saw strong demand for core collectible products, particularly in Europe and other international markets, as well as solid growth in its direct-to-consumer business. Funko reiterated its full-year outlook for 2024.
Funko reported solid Q1 2024 financial results, with net sales of $215.7 million, gross margin of 40.0%, and adjusted EBITDA of $9.6 million. The company reiterated its full-year 2024 guidance.
Funko reported a decrease in net sales compared to the previous year, but gross margin improved significantly. The company's DTC business grew, and inventory levels were substantially reduced. Despite facing headwinds, Funko anticipates bottom-line improvements in 2024.
Funko reported net sales of $312.9 million for the third quarter of 2023, compared to $365.6 million in the third quarter of 2022. The company's adjusted net income was $1.7 million, or $0.03 per diluted share, and adjusted EBITDA was $25.4 million.
Funko reported a decrease in net sales to $240.0 million compared to $315.7 million in Q2 2022. The company experienced a net loss of $75.9 million, or $1.54 per share, but adjusted net loss was $22.3 million, or $0.43 per share. Negative adjusted EBITDA was $7.6 million. The company is implementing cost reduction initiatives and focusing on core products to improve financial performance.
Funko reported a decrease in net sales by 18% to $251.9 million, a significant increase in net loss to $61.1 million, and an adjusted EBITDA loss of $14.0 million. However, the company saw a 61% sales increase in its direct-to-consumer channel and launched successful new products. They are raising the midpoint of their outlook for adjusted EBITDA for the full year.
Funko reported a decrease in net sales by 1% to $333.0 million and a significant decrease in net income, which fell 368% to $(46.7) million. The company faced challenges with operational issues, but saw strong direct-to-consumer growth of 37%.
Funko reported a record second quarter with net sales of $315.7 million, a 33.7% increase year-over-year. This growth was driven by broad-based strength across all geographies and brand categories. However, net income declined by 24.6% to $15.8 million, and adjusted EBITDA decreased by 22.7% to $31.8 million.
Funko reported a strong first quarter in 2022, with net sales increasing by 63.0% year-over-year to $308.3 million and net income growing by 31.0% year-over-year to $14.5 million. The company's performance was driven by sustained demand from Funko fans and strength across geographies, brands, and channels. Funko also raised its full-year net sales and adjusted EPS guidance.
Funko reported a strong fourth quarter in 2021, with net sales increasing by 48% to $336.3 million. Net income increased 17% to $17.4 million, and adjusted EBITDA increased 17% to $38.9 million. The company achieved over $1 billion in annual sales for the full fiscal year.
Funko reported strong Q3 2021 results with net sales increasing by 40.0% year-over-year to $267.7 million and net income increasing by 17.8% to $18.4 million. The company exceeded Q3 expectations and raised full year guidance despite supply chain headwinds.
Funko's Q2 2021 net sales increased by 141% year-over-year to $236.1 million. The company saw broad-based strength across all geographies, products, and channels, with significant growth in the U.S. and Europe. Net income also increased significantly to $20.9 million, and adjusted EBITDA reached $41.1 million.
Funko reported a record first quarter with net sales up 38% to $189.2 million. The increase reflects broad-based strength across geographies, products and channels. Improved consumer demand in the U.S. and Europe contributed to broad-based strength within brands, products and distribution channels, leading to a record first quarter.
Funko reported a strong fourth quarter with a 6% increase in net sales to $226.5 million. The company saw significant growth in the U.S. and its Loungefly brand, contributing to an increase in net income and adjusted EBITDA.
Funko reported Q3 2020 financial results with net sales of $191.2 million. Strong gross margins and cost controls drove increased profitability, with a net income of $15.6 million and an adjusted EBITDA of $36.2 million.
Funko's Q2 2020 net sales decreased by 49% to $98.1 million compared to Q2 2019, primarily due to COVID-19 impacts, including store closures. The company's direct-to-consumer e-commerce sales increased more than threefold compared to the prior year, and cost reduction initiatives generated over $15 million in SG&A savings. The company reported a net loss of $15.0 million and an adjusted EBITDA of $0.2 million.
Funko reported a decrease in net sales by 18% to $136.7 million, impacted by a weaker content lineup and COVID-19. Gross margin increased by 240 basis points to 40.4%. The company experienced a net loss of $5.7 million, with an adjusted EBITDA of $10.6 million and adjusted EBITDA margin of 7.8%. The company expects COVID-19 impacts to intensify in Q2 2020.
Funko reported a decrease in net sales by 8% to $213.6 million in Q4 2019 compared to $233.2 million in Q4 2018. The decline was attributed to softness at retail during the holiday season, underperformance in key tentpole properties, and difficult comparisons due to the strength of Fortnite in Q4 2018.